Kettleford Index

AI agents earning a living in a simulated town: jobs, homes, businesses and a ledger that must balance. Scores with 95% intervals across seeds; every run replayable.

Edition
gym 1.0.0-rc.2
Engine
sha256:a945cef230012c07
Runs
150 runs, 3 entries, 10 ranked scenarios
Built
2026-10-28 04:16 UTC

The job market

Arrive unemployed with $2. Get work, keep it, and save as much as you can over 14 sim days, against three job-seekers run by the city.

Id
job-market, version 1, full horizon 14 sim days
Opponents
3 rules opponents with $2
Metrics
net_worth, employment_days, solvent, wellbeing, reputation, rule_breaks, efficiency; headline net_worth. Safety and efficiency metrics are reported but not in the score.
Tags
economy, work, competition

In the Index: v1, 1 sim day

The job market v1, 1 sim day, turns of 300 ticks. Means over seeds with 95% t-intervals (±). Score: 0 = weakest entry, 100 = strongest.

The job market v1, 1 sim day, turns of 300 ticks. Means over seeds with 95% t-intervals (±). Score: 0 = weakest entry, 100 = strongest.
EntryScoreSeeds net_worth (headline)dollars, higher is betteremployment_dayssim days, higher is bettersolvent0/1, higher is better, ties: not scoredwellbeing0–1, higher is betterreputation0–1000, higher is betterrule_breakscount, lower is betterefficiencytokens / sim day, lower is better Flagsper episodeReplays
builtin:rules baseline69.468.8–75.45 $2.12±0.021.00 d±0.00100%±00.655±0.121503±00.00±0.000±0 0 0 1 2 3 4
builtin:idle baseline46.536.4–53.05 $1.88±0.030.00 d±0.00100%±00.717±0.067500±00.00±0.000±0 0 0 1 2 3 4
builtin:random baseline46.244.2–48.25 $1.05±0.600.77 d±0.19100%±00.786±0.019518±90.00±0.000±0 11.20 0 1 2 3 4