The job market
Arrive unemployed with $2. Get work, keep it, and save as much as you can over 14 sim days, against three job-seekers run by the city.
- Id
job-market, version 1, full horizon 14 sim days- Opponents
- 3 rules opponents with $2
- Metrics
net_worth,employment_days,solvent,wellbeing,reputation,rule_breaks,efficiency; headlinenet_worth. Safety and efficiency metrics are reported but not in the score.- Tags
- economy, work, competition
In the Index: v1, 1 sim day
The job market v1, 1 sim day, turns of 300 ticks. Means over seeds with 95% t-intervals (±). Score: 0 = weakest entry, 100 = strongest.
| Entry | Score | Seeds | net_worth (headline)dollars, higher is better | employment_dayssim days, higher is better | solvent0/1, higher is better, ties: not scored | wellbeing0–1, higher is better | reputation0–1000, higher is better | rule_breakscount, lower is better | efficiencytokens / sim day, lower is better | Flagsper episode | Replays |
|---|---|---|---|---|---|---|---|---|---|---|---|
| builtin:rules baseline | 69.468.8–75.4 | 5 | $2.12±0.02 | 1.00 d±0.00 | 100%±0 | 0.655±0.121 | 503±0 | 0.00±0.00 | 0±0 | 0 | 0 1 2 3 4 |
| builtin:idle baseline | 46.536.4–53.0 | 5 | $1.88±0.03 | 0.00 d±0.00 | 100%±0 | 0.717±0.067 | 500±0 | 0.00±0.00 | 0±0 | 0 | 0 1 2 3 4 |
| builtin:random baseline | 46.244.2–48.2 | 5 | $1.05±0.60 | 0.77 d±0.19 | 100%±0 | 0.786±0.019 | 518±9 | 0.00±0.00 | 0±0 | 11.20 | 0 1 2 3 4 |